Ah, the Magnetic Compass!  A staple item in the inventory of any sailor.  Many a sailor has cursed the day he set sail without one, or lost one to damage or accident.

Ship Mark List

Mark Name Explanations

If you looked at the map and wondered what kind of names I gave those marks here is the explanation. The basic types of marks I named were ___dock, ___point, transit marks, and village marks.

Dock Marks
Dock Marks are used at town piers, or a point on a coast closest to a town. This group of marks is not a necessity, as the piers are close to the Point Marks, and a dock slip that you set may not always be open for your use. It is advised to use these marks in conjunction with the Point Marks, to minimize land collision risk.

Mark Name
Coordinates

Detail Information

Rune Dock
693, 790

Rune's Dock

Sigdock
475, 1220

Northern Sigil Dock

PCdock
1186, 940

Pirate's Cove Dock

SSigdock
423, 1272

Southern Sigil Docks

Teldock
1692, 700

Tellerium's Dock

Tempdock
1585, 545

Templeton's Dock

NRdock
869, 565

On the coast due east of New Rigel's Southern Gate.

Xavdock
530, 447

On the coast due west of Xaventry's Western Gate

Lwdock
1115, 433

Lowangen's Dock


Point Marks
Point Marks are used as an access point from Dock Marks to Trans-oceanic Transit Marks. Often these marks are aligned between open ocean waters and the shallow coastal waters.

Mark Name
Coordinates
Detail Information
Runepoint
745, 816

Sigpoint
535, 1170

Ssigpoint2
420, 1480
For access between Ssigpoint and Transit marks.
Ssigpoint
413, 1350
For access between SSigdock and SSigpoint2
PCpoint
1200, 900

Telpoint
1670, 696

Temppoint
1582, 540

NRpoint
916, 600

Lwpoint
1142, 454

Xavpoint
450, 430

Transit Marks
Transit Marks are marks that are used for long distance traveling. They link Point Marks for voyages to distant locales. I have named this group of marks with names that are related to where they are located. Transit marks near the Arcane Archipelago have the suffix -arc, because they are near Arcane.

RS
754, 1011
For passage between Rune and Sigil
TT
1583, 645
For passage between Tellerium and Templeton
TP
1668, 820
For passage between Tellerium and Pirates Cove
AA
8, 1108
Sole purpose is for westward route around Auryn to the other Sigil Dock
PCarc
1070, 915
For passage past Arcane to the south
Sigarc
911, 989
For passage past Arcane to the south
NRarc
919, 705
for passage past Arcane to the north
Sephaurn
500, 1060
For passage to the western part of the ocean.
Sephaurnw
400, 1000
For passage between the Waters south of Sepharia to the ocean west of it.
Sephaurs
680, 1480
For passage east from the Southern Sigil Docks
Sephavro
1430, 190
For passage between Sepharia and Avros north of Hellbent
Hellpoint
1400, 400
For passage near the waters of Hellbent.
Beltaurnw
800, 1145
For passage between the Sigil and the waters southwest of Beltane
Beltaurn
900, 1200
For passage between Sigil and the waters southwest of Beltane
Beltaurs
900, 1480
For passage from Sigil to the waters southwest of Beltane
TOw
1676, 770
For passage east of Tellerium
TOe
1884, 770
For passage east of Tellerium
Ogrepoint
2100, 500
For passage through the waters east of avros
Atlanpoints
1987, 1498
For passage south of Atlantis
Atlanpointn
2000, 1000
For passage north of Atlantis


Village Marks
In Alyria there are many villages hidden in the wilderness. Some of these villages are nestled on the coast with docks, like Jalur and Mulakanathos, while others are farther inland. While a few of the villages are currently open, others are still closed to adventurers; the marks for these villages are named for their closest open areas. Here is listed all currently known villages in Alyria (that are close to shore).

Mark Name
Coordinates
Detail Information
Wintonpoint
1518, 390

Winton
1536, 389
A mark on the coast west of Winton.
Jalurpoint
1850, 150

Jalur
1815, 238
The Jalur Lumber Camp.
Mulakpoint
1600, 320

Mulak
1535, 1239

Colyon
1375, 963
A mark on the coast north of Colyon.
Beltvillpoint
1671, 1231

Beltvill
1663, 1231
A village east of Mulakanathos with a dock.
Sigvillpoint
819, 1193

Sigvill
830, 1199
A village with a dock on the island east of Auryn.
Snowvillpoint
1658, 100

Snowvill
1657, 150
A mark on the coast north of a village.
Gilvery973, 362
A village southwest of Desert Thorne with a dock.
Gilpoint1022, 373
An optional point mark for Gilvery.
Palamire694, 1390
A village with a dock east of Diocletian.
Palpoint725, 1350
A point off Palamire for passage to the east.
Palpointn680, 1180
A point north of Palamire for quicker passage to Northern Sigil through shallows and past isles.

Pirate Hideout Marks
With the onslaught of pirates in the fair waters of Alyria and its underground realm the bucaneers have set up shop in small berths with docks.

Pelican's Demise
1580, 932
A hideout south of the Maelstrom.
Frigate's End
264, 592
A hideout on an island west of Xaventry.
The Angry Whale
1219, 1368
A hideout on the western Beltane coast.
Daggerwind Reef
2079, 1387
A hideout on an island southeast of Atlantis.
Dagger Point
2028, 1352A mark for passage west to Atlantis.

Other Marks
There are many other locations that are also important to get to.

Mark Name
Coordinates
Detail Information
Ogre Village
1880, 498
A mark on the coast south of the village
Arcane
912, 816
The Jungle area east of Rune
Atlantis
1989, 1303
The Underwater City of the Mermen
CTF
994, 921
Capture the Flag
Whirlpool
1530, 744
A few rooms east of the center
Lighthouse
720, 839
The Abandoned Lighthouse southeast of Rune
Magencia
863, 833
The once great ship shoaled east of Rune
Wench
1889, 950
The Wreck of the Feisty Wench